Weapons and Ammo of the Wasteland


Note:
All of the weapons and ammo with a * beside the name are unique or REALLY hard to find.

Melee


Knife

WT: 1
DAM: 1-7
RNG: --
AMMO: --
HAND:1
ACTION: S/T:3 A/S:4
STR MIN: 2
VALUE: 40

A sharp-bladed cutting and stabbing weapon. Min ST: 2. It weighs 1 pound.

Is good on: Small creatures, unarmed people.


Combat Knife

WT: 2
DAM: 3-11
RNG: --
AMMO: --
HAND: 1
ACTION: S/T:3 A-S/T:4
STR MIN: 2
VALUE: 145

A high-quality combat knife, the SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! Min ST: 2. It weighs 2 pounds.

Is good on: Small & larger creatures, raiders and most everything else if you have good melee skill.


Ripper

WT: 5
DAM: 15-33
RNG: --
AMMO: 30
HAND: 1
ACTION:
STR MIN: 4
VALUE:

A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.

Is good on: Most everything


Sledgehammer

WT: 12
DAM: 4-10
RNG: 2
AMMO: --
HAND: 2
ACTION: Swing:4 A/S:5 Thrust:5 A-T:6
STR MIN: 6
VALUE: 120

A large hammer with a big handle. Very popular with the muscular crowd.

Is good on: Unarmed humans, smaller creatures


Super Sledge

WT: 12
DAM: 18-37
RNG: 2
AMMO: --
HAND: 2
ACTION:
STR MIN: 5
VALUE:

A Super Sledgehammer, manufactured by the Brotherhood of steel, using the finest weapons technology available. Includes a Kinetic energy storage device, to increase knock back. Min ST: 5. It weighs 12 pounds.

IS good on: Most everything.


Baton

WT: 3
DAM: 1-7
RNG: --
AMMO: --
HAND: 1
ACTION: S: 3 A-S: 4
STR MIN: 3
VALUE: 30

A military or police baton. Heavy wood. Min ST: 3. It weighs 3 pounds.

Is good on: unknown


Crowbar

WT: 5
DAM: 3-11
RNG: --
AMMO: --
HAND: 1
ACTION: S: 4 A-S: 5
STR MIN: 5
VALUE: 65

A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads

Is good on: unknown


Cattle Prod

WT: 6
DAM: 12-21
RNG:
AMMO: 20 S-E-C
HAND: 1
ACTION:
STR MIN: 4
VALUE:

A farmer's Best Friend model cattle from Wattz Electronics.

Is good on: Those 2 headed cows


Throwing


Spear

WT: 2
DAM: 3-11
RNG: 2
AMMO: --
HAND: 2
ACTION: Thrust: 4 A-T: 5 Throw: 6 A-T: 7
STR MIN: 4
VALUE: 80

A razer tipped polearm. The shaft is wooden, and the tip is worked steel. Min ST: 4. It weighs 4 pounds.

Is good on: Smaller creatures or rats


*Rock

WT:1
DAM:1-4
RNG:15
AMMO: --
HAND: 1
ACTION:4
STR MIN:1
VALUE:0

It's a rock. The Granite-inc. model is an upgraded version.

It weighs 1 pound

Is good on: Nothing


Grenade (Pulse)

WT: 1
DAM: 100-150
RNG: 15
AMMO: --
HAND: 1
ACTION: T: 4
STR MIN: 4
VALUE: 250

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't offect biological creatures. Contact fuse. Min ST: 4. It weighs 1 pound.

Is good on: Electric stuff


Grenade (Plasma)

WT: 1
DAM: 40-90
RNG: 15
AMMO: --
HAND: 1
ACTION:
STR MIN: T: 4
VALUE:

A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of super heated plasma on contact. Min ST:4. It weighs 1 pound.

Is good on: Biocritters


Grenade (Frag)

WT: 1
DAM: 20-35
RNG: 15
AMMO: --
HAND: 1
ACTION: T: 4
STR MIN: 3
VALUE: 150

A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. Min ST:3. It weighs 1 pound.

Is good on: smaller crowds


Molotav Cocktail

WT: 1
DAM: 8-20
RNG: 12
AMMO: --
HAND: 1
ACTION:
STR MIN: 3
VALUE:

A home-made flammable grenade

Is good on: nothing really


Throwing Knife

WT: 1
DAM: 3-6
RNG: 16
AMMO: --
HAND: 1
ACTION: 4 A-S: 5 Throw: 5 A-S:6
STR MIN: 3
VALUE: 100

A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. Min ST: 3. It weighs 1 pound.

Is good on: Unknown (the sell for a good price, if you have allot though)


Unarmed


Brass Knuckles

WT: 1
DAM: 2-6
RNG: --
AMMO: --
HAND: 1
ACTION: U: 3 A-T:4
STR MIN: 1
VALUE: 40

Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.

Is good on: all unarmed combat for the first part of the game


Spiked Knuckles

WT: 1
DAM: 4-11
RNG: --
AMMO: --
HAND: 1
ACTION:
STR MIN: 1
VALUE:

An improved version of the classic Brass Knuckles do more damage, tearing in unarmed combat. Min ST: 1. It weighs 1 pound.

Is good on: Combat with other humans


Power Fist

WT: 10
DAM: 12-25
RNG: 0
AMMO: 25 S-E-C
HAND: 1
ACTION:
STR MIN: 1
VALUE:

A "Big Frigger" Power Fist from Beatco. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Powered by a small energy cell. Min ST: 1. It weighs 10 pounds.

Is good on: most everything


One Handed Guns


Colt 6520

WT: 4
DAM: 5-12
RNG: 25
AMMO: 12 10mm
HAND: 1
ACTION: S:5 A:6
STR MIN: 3
VALUE: 250

A Colt 6520 10mm auto loading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.

IS good on: Smaller Critters, eye damage


Laser Pistol

WT: 7
DAM: 10-22
RNG: 35
AMMO: 12 S-E-C
HAND: 1
ACTION:
STR MIN: 3
VALUE:

A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions.

Is good on: unknown


*Alien Blaster

WT:
DAM: 30-90
RNG: 10
AMMO: 30 S-E-C
HAND: 1
ACTION:
STR MIN: 2
VALUE:

A strange gun of obviously alien origin. Looks like it can support small energy cell, however.

Is good on: EVERYTHING!


*9mm Mauser

WT: 3
DAM: 5-10
RNG: 22
AMMO: 7 9mm
HAND: 1
ACTION: S:5 A:6
STR MIN: 3
VALUE:

A Mauser M/96, in 9x19mm Parabellum. In excellent condition Extremely accurate. Min ST:3. It weighs 5 pounds.

Is good on: Smaller critters and Humans

Desert Eagle .44

WT: 4
DAM: 10-16
RNG: 25
AMMO: 8 .44 cal
HAND: 1
ACTION: S:5 A:6
STR MIN: 4
VALUE: 800

An ancient Desert Eagle pistol, in late 20th century files made this one of the most popular handguns of all times. Min ST: 4. It weighs 5 pounds.

Small and larger creatures, and humans


14mm Pistol

WT: 4
DAM: 12-22
RNG: 24
AMMO: 6 14mm
HAND: 1
ACTION: S:5 A:6
STR MIN: 4
VALUE: 1100

A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftsmanship. Min: 4. It weighs 5 pounds.

Is good on: Unknown


*.223 Pistol

WT: 7
DAM: 20-30
RNG: 24
AMMO: 5 .223-cal
STR MIN: 5

VALUE:

A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5. It weighs 7 pounds.

Is good on: long ranged combat and smaller critters


Plasma Pistol

WT: 7
DAM: 15-35
RNG: 20
AMMO: 16 S-E-C
HAND: 1
ACTION:
STR MIN: 4
VALUE:

Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell. Min ST: 4. It weighs 7 pounds.

IS good on: Lots of shit


10mm SMG

WT: 5
DAM: 5-12
RNG: 25
AMMO: 30 10MM
HAND: 1
ACTION: S:5 A:6 B:6(10)
STR MIN: 4
VALUE: 1000

H&K; MP9 Submachine gun (10mm variant). A medium-size SMG, capable of single shot and burst mode.

IS good on: everything in the first section of the game


Two Handed Guns


Laser Rifle

WT: 17
DAM: 25-50
RNG: 45
AMMO: 12 M-F-C
HAND: 2
ACTION:
STR MIN: 6
VALUE:

A Wattz 2000 Laser Rifle. Uses a micro fusion cell for more powerful lasers, and an extended barrel for additional range.

Is good on: Lager critters and Super Mutant Eyeballs


Sniper Rifle

WT: 10
DAM: 14-34
RNG: 50
AMMO: 6 .223-cal.
HAND: 2
ACTION: S:6 A-S:7
STR MIN: 5
VALUE: 2200

A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in more common .223 caliber. Min ST: 5. It weighs 10 pounds.

Is good on: Lots of long ranged combat armed supprize attacks


*Turbo Plasma Rifle

WT: 19
DAM: 35-70
RNG: 35
AMMO: 10 M-F-C
HAND: 2
ACTION:
STR MIN: 6
VALUE:

A modified Winchster P94 plasma rifle. The plasma bolt chamber has been hot wired to accelerate the bolt formation process.

Is good on: all the baddys in Fallout


Plasma Rifle

WT: 17
DAM:
RNG: 25
AMMO: 10 M-F-C
HAND: 2
ACTION:
STR MIN: 6
VALUE:

A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6. It weighs 17 pounds.

Is good on: lots of critters


*Turbo laser

WT: 9l
DAM: 25-55
RNG: 35
AMMO: 30 x Micro Fusion
HAND: 2
ACTION:
STR MIN: 4
VALUE:

 

NONE


Red Ryder BB Gun

WT: 15
DAM: 1-3
RNG: 22
AMMO: 100 BB's
HAND: 2
ACTION: S:5 A-S:6
STR MIN: 3
VALUE: 200

A red rider BB gun. The classic. STR min: 3 . it weighs 15 pounds


*Red Ryder BB Gun LE

WT: 15
DAM: 25-25
RNG: 32
AMMO:100 BB's
HAND:1
ACTION: Single: 4 Aimed: 5
STR MIN: 3
VALUE: 3600

A limited edition version of the Red Ryder BB Gun. A true Classic. STR min: 3 . it weighs 15 pounds


Assault Rifle

WT: 7
DAM: 8-16
RNG: 45
AMMO: 24 5mm
HAND: 2
ACTION: S:5 A:6 B:6
STR MIN: 5
VALUE: 1300

An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST:5. It weighs 8 pound.

IS good on: Humans, rats and the cow things


Hunting Rifle

WT: 9
DAM: 8-20
RNG: 40
AMMO: 10 .223 cal
HAND: 2
ACTION: S:5 A:6
STR MIN: 5
VALUE: 1000

A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. Min ST: 5. It weighs 11 pounds.

Is good on: the first section of the game


Shotgun

WT: 5
DAM: 12-22
RNG: 14
AMMO: 2 12gauge
HAND: 2
ACTION: S:5 A-T:6
STR MIN: 4
VALUE: 800

A Winchester Widow maker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. Min ST:4. It weighs 6 pounds.

IS good on: Bigger stuff


Combat Shotgun

WT: 10
DAM: 15-25
RNG: 22
AMMO: 12 12gauge
HAND: 2
ACTION: S:5 A-S:5 B:6
STR MIN: 5
VALUE: 2750

A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional Desert Warfare environmental sealant modification for extra reliability. Min ST:5. It weighs 11 pounds.

Is good on: Eyeballs


Gatling Laser

WT: 29
DAM: 20-40
RNG: 40
AMMO: 30 M-F-C
HAND: 2
ACTION:
STR MIN: 6
VALUE:

An H&K; L30 Gatling Laser. Designed specifically for the military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating.

Is good on: Super Mutants, and the Biggest of the big


Minigun

WT: 31
DAM: 7-11(per bullet)
RNG: 35
AMMO: 120 5mm
HAND: 2
ACTION:
STR MIN: 7
VALUE:

A rockwell CZ53 Personal Minigun. A multi-barrlelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7. It weighs 31 pounds.

Is good on: the larger stuff


Flamer

WT: 18
DAM: 45-90
RNG: 5
AMMO: 5 Fuel
HAND: 2
ACTION: B:6 (1)
STR MIN: 6
VALUE: 2000

A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. Min ST: 6. It weighs 28 pounds.

Is good on: Burning shit up


Rocket Launcher

WT: 15
DAM: 35-100
RNG: 40
AMMO: 1 Rocket
HAND: 2
ACTION: S:6
STR MIN: 6
VALUE: 2300

A Rockwell BigBazooka rocket launcher. With the deluxe 3lb trigger. Fires AP or Explosive Rockets. Min ST: 6. It weighs 10 pounds.

is good on: Crowds


Explosives


Plastic Explosives

WT: 4
DAM:
RNG:
AMMO:
HAND:
ACTION:
STR MIN:
VALUE:

A chunk of Cordex, a military brand of plastic explosives. Highly stable, very destructive. Includes a timer.

Is good on: Doors, and those pesky force-fields


Dynamite

WT:
DAM:
RNG:
AMMO: --
HAND:
ACTION:
STR MIN:
VALUE:

A high explosive, consisting of nitroglycerin mixed with the adsorbent substance kiselguhr. Includes a timer. It weighs 5 pounds.

Is good on: Doors, and those pesky force-fields


AMMO


10mm- jhp

Ammunition. Caliber: 10mm jacketed hollow-point. It weighs 1 pound

For use with: 10mm SMG and 10mm pistol


10mm- ap

Ammunition. Caliber: 10mm armor piercing. It weighs 1 pound

For use with: 10mm SMG and 10mm pistol

 


12ga. shotgun shells

Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3." It weighs 1 pound.

For use with: shotgun and combat shotgun


14mm-ap

 

Large caliber ammunition. 14mm armor piercing. It weighs 1 pound.

For use with: 14mm pistol

 


233.-fmj

a case of ammunition,.233 caliber full metal jacket. It weighs 2 pounds.

For use with: 233. pistol, hunting rifle and sniper rifle


44.-fmj

A brick of ammunition.. 44. magnum caliber, full metal jacket. It weighs 2 pounds.

For use with: desert eagle pistol


44.-jhp

A brick of ammunition.. 44. magnum caliber, jacket hollow point. It weighs 2 pounds.

For use with: desert eagle pistol


5mm-ap

A brick of small caliber ammunition. 5mm armor piercing. It weighs 1 pound.

For use with: minigun and assalt rifle


5mm-jhp

A brick of small lightweigh ammunition. Caliber: 5mm, jacketed hollow point. It weigh 1 pounds.

For use with: minigun and assalt rifle


*9mm-ball

A collection of ancient 9x19mm rounds. Heavy grease to preserve them from the environment. Standard bullets. It weighs 2 pounds.

For use with: 9mm pistol


*BBs

A package of BB's from before the war. In excellent condition. Stainless steel. It weighs 2 pounds. 

For use with: BBgun and LEBBgun


Flame thrower fuel

A cylinder containing an extermelly flamemable liquid fuel for flamethrowers. It weigh 10 pounds.

For use with: flamer


Micro fusion cell

 A mediem sized energy production unit. Self-contained fusion plant. It weights 5 pounds

For use with: plasma rifles (turbo and reg.), laser rifles (turbo and reg.) and gat laser.


Rocket-ap

A rocket shell, with a smaller explosive, but designed to pierce armor plating. It weigh 3 pounds.

For use with: rocket lancher


Rocket-ex

A rocket with a large explosive warhead. It weigh 3 pounds.

For use with: Rocket lancher


Small energy cell

 A small, self contained energy storage unit. It weighs 2 pounds

For use with: small electrical wepons


Now for a list of what the the things beside the name of the ammo means:

AP- Armor percing

JHP- Jacket Hollow point

FMJ- Full metal Jacket

Ball- Rounded tip

EX- Explosives

GA.-Gaige


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